Sword Fighter (Prototype)
Definetly not inspired by Street Fighter or similar fighting games…
Note that he game is a submission to a german game jam called "MrLuchs Winter Wettbewerb 2024/2025". I will probably work on this game even after the jam too since my game is not an identical clone of Street Fighter. It will stay for free like my other game(s) :)
Controls
Player 1:
A / D Walk left and right
A / D + Left Shift Sprint left and right
W Jump
SPACE Melee Attack
Left Control Range Attack
Player 2:
Left / Right Arrows Walk left and right
Left / Right Arrows + Right Shift Sprint left and right
Up Arrow Jump
ENTER / RETURN Melee Attack
Right Control Range Attack
Tutorial (for below average Gamers)
In the menu, you and your friend can decide between 4 different weapons to fight in the arena as well as how many rounds you would like to play.
Then the fight begins in the arena and beware of the deep water! The green bar over each player shows their health and the blue bar below their stamina. When sprinting, you deplete stamina and you have to wait for it to regenerate. Range attacks can only be used if the stamina is full and it will instantly reset it to 0! The range attack damage of a weapon is always more than the melee damage of that weapon. Range attacks can not be blocked by a melee attack, only by using your own range attack or just trying to avoid the energy blast.The one with the most won games wins.
Thanks to Pixaby again and their community for the soundeffects, especially music_for_video, u_zpwqgicon8 and u_z8afbwc3d (idk what tf the last names are) for the cool music for my game!
Development log
- Sword Fighter 03/01/202518 hours ago
- Sword Fighter 02/01/20251 day ago
Comments
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cooles spiel Macht sehr viel spaß
hast du das selber gezeichnet ?
Ja bis auf die Platformen und der Hintergrund den habe ich vom Unity Asset Store
Hier bitte gerne euer Feedback und Ideen schreiben. Natürlich ist es noch ein Prototyp und es wird noch mehr kommen (Soundeffekte, Maps, Waffen etc.), also keine Sorge